Descriptions:
Creating a game is not easy, as even the basic ones require a lot of work and an adequate set of tools to carry out the task. IDEs, graphic design programs, and motion management tools can take care of the look and feel of the game, but evaluating resource consumption is something else.
With a rather rich history related to the Xbox platform, the Windows edition of Microsoft PIX is designed for professional and amateur game developers, providing them with a game performance evaluation, debugging and tuning application.
Characteristics:
- GPU traps to debug and analyze the performance of Direct3D 12 graphics rendering.
- Time captures to understand the performance and threading of all CPU and GPU work done by your game, and to track GPU memory usage.
- Feature Summary screenshots accumulate information on how long each feature lasts and how often each is called.
- Callgraph captures track the execution of a single function.
- Memory allocation captures provide information about memory allocations made by your game.
- IO file captures help you identify inefficiencies in your title's disk IO patterns and package design.
- System monitor, displays the counter data in real time while running a game.
Recommended for best results when using PIX on Windows:
- Windows 10 build 15063 (Creators Update, aka RS2) with latest updates
- 32 GB RAM
- A Direct3D 12 GPU with the latest available graphics drivers
- AMD driver >= 22.19.165.1 (17.5.1)
- Intel driver >= 15.45.18.4664
- NVIDIA 970 or better with driver >= 378.92 (21.21.13.7892). Note that NVIDIA’s support for GPU shader instruction disassembly requires a DLL. Please use this link to get the DLL.
- Windows 10 build 10586 (November Update, aka TH2)
- x64 processor architecture
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